Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong; Wilfred Paul and several others are captured and mistreated by the enemy. Gain Wilfred Paul's jailer as an Enemy. |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Psychologically damaged by Wilfred Paul's time in the scouts. |
3 |
20 |
Became a Entertainer (Journalist). |
3 |
21 |
Wilfred Paul is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
21 |
Became a Drifter (Wanderer). |
4 |
24 |
Wilfred Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
24 |
Failed to qualify for Courier (Scout). |
5 |
24 |
Switched to Drifter (Scavenger). |
5 |
25 |
Survived a risky adventure but gained nothing. |
6 |
28 |
Continued as Drifter (Scavenger). |
6 |
29 |
Attempted a risky adventure and was wildly successful. |
6 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
32 |
Continued as Drifter (Scavenger). |
7 |
35 |
Betrayed by a friend. One of Wilfred Paul's Contacts or Allies betrays Wilfred Paul, ending Wilfred Paul's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
35 |
Failed to qualify for Field Researcher (Scholar). |
8 |
35 |
Switched to Drifter (Barbarian). |
8 |
39 |
Promoted to Drifter (Barbarian) rank 1. |