Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Find Ancient Technology. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Betrayed by a friend. One of Wilfred Pettitt's Contacts or Allies betrays Wilfred Pettitt, ending Wilfred Pettitt's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Law Enforcement (Agent). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
Given advanced training in a specialist field |
4 |
28 |
Forced to continue current assignment. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Given advanced training in a specialist field |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
32 |
Voluntarily left Merchant Marine |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
A notable academic consults with Wilfred Pettitt about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Wilfred Pettitt retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |