Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Will Anderson's work ends up coming home with Will Anderson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Find an Alien Artifact. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Failed to qualify for Courier (Scout). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A sudden war destroys Will Anderson's trade routes and contacts, forcing Will Anderson to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Will Anderson come into conflict with a splinter group Will Anderson's own religion which maintains Will Anderson's version is the wrong one. Gain 2 Rivals. |
7 |
34 |
Returned to Drifter (Barbarian). |
7 |
36 |
Betrayed by a friend. One of Will Anderson's Contacts or Allies betrays Will Anderson, ending Will Anderson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Returned to Believer (Missionary/Humanitarian). |
8 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |