Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Willard Nicol's work ends up coming home with Willard Nicol, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Gained a contact. |
3 |
23 |
Voluntarily left Courier |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
24 |
Refuse to abuse Willard Nicol's position for profit. |
3 |
27 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
28 |
Willard Nicol foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
31 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
32 |
Birth or Death involving a family member or close friend. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Flight (Navy). |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
37 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
37 |
Failed to qualify for Scientist (Scholar). |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
41 |
Willard Nicol run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |