Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
Gain Enemy if Williams Sherris don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Make an unexpected connection outside Williams Sherris's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A sudden war destroys Williams Sherris's trade routes and contacts, forcing Williams Sherris to flee that region of space. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Failed to qualify for Law Enforcement (Agent). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Scout (Courier). |
6 |
36 |
Williams Sherris inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
36 |
Became a Entertainer (Performer). |
7 |
37 |
Gain a patron in the arts. Gain an Ally |
7 |
40 |
Promoted to Entertainer (Performer) rank 1. |