Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Wilmer Bowman refused an offer of inducements to betray Wilmer Bowman's faith. Gain 3 enemies. |
2 |
22 |
Voluntarily left Holy Warrior |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Wilmer Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Explorer (Scout). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Became a Scholar (Physician). |
5 |
33 |
Caught cheating in some fashion, advancing Wilmer Bowman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
33 |
Wilmer Bowman's work is sabotaged by unknown parties. Wilmer Bowman start again from scratch. |
5 |
33 |
Gain an Enemy |
5 |
33 |
Promoted to Scholar (Physician) rank 1. |
6 |
33 |
Continued as Scholar (Physician). |
6 |
36 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
37 |
Continued as Scholar (Physician). |
7 |
39 |
Assigned to work on a secret project for a patron or organisation. |