Wilmer Bowman  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 41 M 7 (0) 6 (0) 6 (0) 6 (0) 7 (0) 8 (0)766678
Quiet
 
Skills
Advocate 1
Art (Creative) 0
Athletics 0
Deception 0
Drive (Wheel) 1
Gun Combat (Archaic) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 2
Pilot 0
Recon 2
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Drifter Scavenger 01
Agent Law Enforcement Detective34
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Became a Drifter (Wanderer).
1 20 Suffer from a life-threatening illness.
2 20 Failed to qualify for Merchant Academy.
2 20 Switched to Drifter (Scavenger).
2 21 Wilmer Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 21 Became a Agent (Law Enforcement) with the new title Rookie.
3 24 Advanced training in a specialist field.
3 25 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 25 Continued as Agent (Law Enforcement).
4 26 An investigation takes on a dangerous turn.
4 29 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
5 29 Continued as Agent (Law Enforcement).
5 31 Given specialist training in vehicles.
5 33 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
6 33 Continued as Agent (Law Enforcement).
6 34 Wilmer Bowman's work ends up coming home with Wilmer Bowman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 34 Returned to Drifter (Wanderer).
7 38 Promoted to Drifter (Wanderer) rank 1.
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