Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
21 |
Wilmer Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Advanced training in a specialist field. |
3 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
25 |
Continued as Agent (Law Enforcement). |
4 |
26 |
An investigation takes on a dangerous turn. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
31 |
Given specialist training in vehicles. |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
34 |
Wilmer Bowman's work ends up coming home with Wilmer Bowman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
38 |
Promoted to Drifter (Wanderer) rank 1. |