Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Wilmer Robins do not know what happened to Wilmer Robins. There is a gap in Wilmer Robins's memory. |
5 |
28 |
Failed to qualify for Law Enforcement (Agent). |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
31 |
Attempted a risky adventure and was wildly successful. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
34 |
Betrayed by a friend. One of Wilmer Robins's Contacts or Allies betrays Wilmer Robins, ending Wilmer Robins's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Merchant (Broker). |
7 |
37 |
Make an unexpected connection outside Wilmer Robins's normal circles. Gain a Contact. |