Wilmer Williams  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 41 M 4 (-1) 8 (0) 4 (-1) 5 (-1) 3 (-1) 4 (-1)484534
Plucky
 
Skills
Athletics 0
Carouse 0
Gun Combat 0
Gunner (Capital) 1
Mechanic 1
Pilot (Capital Ships) 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand13
Drifter Barbarian 02
Scout Surveyor 01
 
Name Type Affinity Enmity Power Influence Species
Ruel Prescott Enemy 0 1 0 1 Happrhani (M/64)
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Wilmer Williams foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Flight (Navy).
2 22 Continued as Navy (Engineer/Gunner).
2 23 Refuse to abuse Wilmer Williams's position for profit.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Flight (Navy).
3 26 Continued as Navy (Engineer/Gunner).
3 27 Nearly killed.
4 27 Failed to qualify for Marine Support (Marine).
4 27 Became a Drifter (Barbarian).
4 30 Find an Alien Artifact.
5 31 Continued as Drifter (Barbarian).
5 35 Wilmer Williams run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 35 Became a Scout (Surveyor).
6 38 Gained a contact.
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