Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Wm Edward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A sudden war destroys Wm Edward's trade routes and contacts, forcing Wm Edward to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Amnesia. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Became a Scholar (Scientist). |
7 |
40 |
Entangled in a bureaucratic or legal morass that distracts Wm Edward from Wm Edward's work. |