Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Betrayed by a friend. One of Wright Fawns's Contacts or Allies betrays Wright Fawns, ending Wright Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Accepted a deal with criminal or other figure under investigation. |
3 |
25 |
Became a Rogue (Thief). |
3 |
26 |
Backstab a fellow rogue for personal gain. |
3 |
29 |
Promoted to Rogue (Thief) rank 1. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
33 |
Involved in a feud with a rival criminal organization. |
4 |
33 |
Promoted to Rogue (Thief) rank 2. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Continued as Rogue (Thief). |
5 |
34 |
Good fortune |
5 |
37 |
Promoted to Rogue (Thief) rank 3. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Rogue (Enforcer) with previous rank. |
6 |
41 |
Crime pays off. Gain victim as Enemy. |