Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Marine Support (Marine). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Surveyor). |
2 |
30 |
Yayeil Yehael's scout ship is one of the first on the scene to rescue the survivors of a disaster but Yayeil Yehael fail to help. Gain an Enemy. |
2 |
30 |
Yayeil Yehael inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
30 |
Attempted to change assignments. |
3 |
30 |
Switched to Scout (Courier) with previous rank. |
3 |
32 |
Moved to a new world. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
37 |
Yayeil Yehael aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
37 |
Returned to Scout (Surveyor). |
5 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |