Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Young Watton's ship is damaged, and Young Watton have to hitch-hike Young Watton's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
22 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
25 |
Inherit a gift from a rich relative. |
2 |
26 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
28 |
Inherit a gift from a rich relative. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Became a Scholar (Physician). |
5 |
36 |
A disaster or war strikes. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
The planetary government interferes with Young Watton's research for political or religious reasons. Young Watton continue working secretely. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
40 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
40 |
Forced to muster out. |