Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by A-tabe-Feb's time in the scouts. |
2 |
20 |
Failed to qualify for Free Trader (Merchant). |
2 |
20 |
Became a Drifter (Wanderer). |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
A-tabe-Feb do not know what happened to A-tabe-Feb. There is a gap in A-tabe-Feb's memory. |
4 |
27 |
Returned to Scout (Explorer). |
4 |
31 |
A-tabe-Feb have no idea what happened to A-tabe-Feb – they found A-tabe-Feb's ship drifting on the fringes of friendly space. |
5 |
31 |
Became a Citizen (Worker). |
5 |
34 |
A-tabe-Feb befriend a superior in the corporation or the colony. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
A-tabe-Feb learn something A-tabe-Feb should not have – a corporate secret, a political scandal – which A-tabe-Feb can profit from illegally. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |