Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Nearly killed. Owe 12,500 for medical bills. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Good fortune |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Established a network of contacts. Gain 1 contacts. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Scout (Explorer). |
5 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Switched to Agent (Corporate Agent). |
6 |
36 |
Hard times caused by a lack of interstellar trade costs Abram Wood's job. |
7 |
36 |
Switched to Scout (Courier) with previous rank. |
7 |
40 |
Abram Wood's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |