Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies that Ada Richardson easily defeat. |
2 |
24 |
Gain Enemy if Ada Richardson don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Ada Richardson's work ends up coming home with Ada Richardson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Became a Entertainer (Artist). |
5 |
32 |
Lost eye or limb. |
6 |
32 |
Failed to qualify for Colonist (Citizen). |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
36 |
Failed to qualify for Army Support (Army). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |