Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Adrian Atkins's work ends up coming home with Adrian Atkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Broker (Merchant). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Adrian Atkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Adrian Atkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
31 |
Adrian Atkins do not know what happened to Adrian Atkins. There is a gap in Adrian Atkins's memory. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Drafted into Merchant Marine |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Smuggle illegal items onto a planet. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |