Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Al Sheils's ship is damaged, and Al Sheils have to hitch-hike Al Sheils's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Al Sheils's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Make an unexpected connection outside Al Sheils's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |