Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Alan Conray's time in the scouts. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
22 |
Failed to qualify for Field Researcher (Scholar). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Merchant (Merchant Marine). |
3 |
23 |
A series of bad deals and decisions force Alan Conray into bankruptcy. Alan Conray salvages what Alan Conray can. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
30 |
Voluntarily left Merchant Marine |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Victim of a crime |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Alan Conray do not know what happened to Alan Conray. There is a gap in Alan Conray's memory. |