Marine Albert Andrew  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 42 M 8 (0) 1 (-2) 4 (-1) 10 (1) 10 (1) 5 (-1)814AA5
Vigilant
 
Skills
Admin 0
Athletics 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Language 0
Medic 0
Melee (Blade) 1
Persuade 0
Profession (Worker) 0
Science (Physical Sciences) 0
Stealth 1
Streetwise 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker02
Drifter Barbarian 01
Marine Marine Support Marine03
 
Name Type Affinity Enmity Power Influence Species
Christie McDadden Enemy 0 3 4 1 Swanfeh (F/43)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 22 Albert Andrew retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 22 Continued as Believer (Missionary/Humanitarian).
2 25 Opponents of Albert Andrew's belief system ambush Albert Andrew.
2 25 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 25 Became a Drifter (Barbarian).
3 28 Albert Andrew do not know what happened to Albert Andrew. There is a gap in Albert Andrew's memory.
4 28 Failed to qualify for Cavalry (Army).
4 28 Submitted to the draft.
4 28 Became a Marine (Marine Support) with the new title Marine.
4 31 Trapped behind enemy lines.
5 32 Continued as Marine (Marine Support).
5 36 Commanding officer takes an interest in Albert Andrew's career.
6 36 Continued as Marine (Marine Support).
6 39 A mission goes wrong; Albert Andrew and several others are captured and mistreated by the enemy. Gain Albert Andrew's jailer as an Enemy.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙