Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Albert Suchet's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Albert Suchet's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Became a Entertainer (Journalist). |
4 |
32 |
Gain a patron in the arts. Gain an Ally |
4 |
33 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
33 |
Continued as Entertainer (Journalist). |
5 |
36 |
Public opinion turns on Albert Suchet. |
6 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A sudden war destroys Albert Suchet's trade routes and contacts, forcing Albert Suchet to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
39 |
Study Art (Creative/Visual Media) as a hobby. |
7 |
39 |
Dropped out of the merchant academy. |