Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Alden Cowen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Citizen (Worker). |
2 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
23 |
Continued as Citizen (Worker). |
3 |
26 |
Alden Cowen learn something Alden Cowen should not have – a corporate secret, a political scandal – which Alden Cowen can profit from illegally. |
3 |
26 |
Gain a criminal contact. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
30 |
Alden Cowen's business expands, Alden Cowen's corporation grows, or the colony thrives. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
35 |
Alden Cowen learn something Alden Cowen should not have – a corporate secret, a political scandal – which Alden Cowen can profit from illegally. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Scholar (Physician). |
6 |
37 |
An expedition or voyage goes wrong, leaving Alden Cowen stranded in the wilderness. |
7 |
37 |
Failed to qualify for Thief (Rogue). |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
39 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |