Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Alford Hare's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Alford Hare is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
24 |
Became a Scout (Explorer). |
4 |
25 |
Alford Hare's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alford Hare fail to help. Gain an Enemy. |
4 |
25 |
Alford Hare have no idea what happened to Alford Hare – they found Alford Hare's ship drifting on the fringes of friendly space. |
4 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
28 |
Continued as Scout (Explorer). |
5 |
31 |
Alford Hare inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Embroiled in legal trouble. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
35 |
Voluntarily left Merchant Marine |
7 |
35 |
Became a Drifter (Barbarian). |
7 |
39 |
Betrayed by a friend. One of Alford Hare's Contacts or Allies betrays Alford Hare, ending Alford Hare's career. That Contact or Ally becomes a Rival or Enemy. |