Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Alfred Howlett's trade routes and contacts, forcing Alfred Howlett to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
21 |
Scarred. Fully recovered. |
3 |
21 |
Failed to qualify for Corporate Agent (Agent). |
3 |
21 |
Became a Drifter (Barbarian). |
3 |
22 |
Betrayed by a friend. One of Alfred Howlett's Contacts or Allies betrays Alfred Howlett, ending Alfred Howlett's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
26 |
Alfred Howlett accepted an offer of inducements to betray Alfred Howlett's faith. Gain 60,000 in cash. |
5 |
26 |
Became a Scout (Courier). |
5 |
29 |
Injured. |
6 |
29 |
Returned to Merchant (Merchant Marine). |
6 |
30 |
Embroiled in legal trouble. |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
36 |
Given advanced training in a specialist field |
7 |
37 |
Forced to continue current assignment. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
38 |
Alfred Howlett's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
38 |
Failed to qualify for Journalist (Entertainer). |
9 |
38 |
Switched to Drifter (Wanderer). |
9 |
39 |
Suffer from a life-threatening illness. |