Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. Gain an rival who is upset that Alonzo Chapman left the community. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
28 |
A disaster leaves several injured, and others blame Alonzo Chapman, forcing Alonzo Chapman to leave Alonzo Chapman's career. Gain a Rival. |
3 |
28 |
Severely injured. Owe 2,500 for medical bills. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine). |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
40 |
Alonzo Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |