Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Arrested and charged. |
2 |
23 |
Hired a lawyer to beat the charges. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Crime pays off. Gain victim as Enemy. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Agent (Corporate Agent). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |