Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Andrew Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Andrew Fullmore easily defeat. |
3 |
28 |
Gain Enemy if Andrew Fullmore don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Andrew Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Andrew Fullmore's Contacts or Allies betrays Andrew Fullmore, ending Andrew Fullmore's career. That Contact or Ally becomes a Rival or Enemy. |