Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Angus Saxon's ship is damaged, and Angus Saxon have to hitch-hike Angus Saxon's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Angus Saxon come into conflict with a splinter group Angus Saxon's own religion which maintains Angus Saxon's version is the wrong one. Gain 3 Rivals. |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Angus Saxon's Contacts or Allies betrays Angus Saxon, ending Angus Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Entertainer (Artist). |
5 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Angus Saxon far from home. |
6 |
31 |
Returned to Drifter (Wanderer). |
6 |
34 |
Severely injured. Owe 20,000 for medical bills. |
7 |
34 |
Returned to Believer (Holy Warrior). |
7 |
37 |
Angus Saxon have been following false teachings! |
8 |
37 |
Returned to Drifter (Scavenger). |
8 |
41 |
Attempted a risky adventure and was injured. |
8 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Promoted to Drifter (Scavenger) rank 1. |