Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Ar Gisuunuu Iirkashe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
22 |
A mission goes wrong; Ar Gisuunuu Iirkashe and several others are captured and mistreated by the enemy. Gain Ar Gisuunuu Iirkashe's jailer as an Enemy. |
3 |
22 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
26 |
Made lifelong friends. Gain 1 Allies. |
3 |
26 |
Graduated. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Ar Gisuunuu Iirkashe's business or ship thrives. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A good deal ensures Ar Gisuunuu Iirkashe is living the high life for a few years. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Make an unexpected connection outside Ar Gisuunuu Iirkashe's normal circles. Gain a Contact. |