Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
A police detective or rival criminal forces Arch Boyd to flee and vows to hunt Arch Boyd down. Gain an Enemy. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Arch Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Arch Boyd accepted an offer of inducements to betray Arch Boyd's faith. Gain 130,000 in cash. |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
34 |
Gained a contact. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Severely injured. Owe 5,000 for medical bills. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |