Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Arch Hall come into conflict with a splinter group Arch Hall's own religion which maintains Arch Hall's version is the wrong one. Gain 3 Rivals. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Scarred. Owe 5,000 for medical bills. |
3 |
24 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Opponents of Arch Hall's belief system ambush Arch Hall. |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Scout (Courier). |
4 |
29 |
Arch Hall's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
31 |
Arch Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Returned to Believer (Missionary/Humanitarian). |
6 |
35 |
Arch Hall is caught in the periphery of a scandal. |
6 |
35 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
36 |
Arch Hall refuse to secretly provide religious rites for a dying leader or noble, because they do not share Arch Hall's faith. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |