Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Diplomat as a hobby. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Pirate (Rogue). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
26 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
26 |
Became a Merchant (Broker). |
3 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Gained a contact. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Smuggle illegal items onto a planet. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
Make an unexpected connection outside Archibald Johnson's normal circles. Gain a Contact. |
6 |
42 |
Forced to muster out. |