Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Arther Hicks's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Arther Hicks foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Arther Hicks join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
31 |
Arther Hicks refuse to secretly provide religious rites for a dying leader or noble, because they do not share Arther Hicks's faith. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
38 |
Arther Hicks refused an offer of inducements to betray Arther Hicks's faith. Gain 4 enemies. |
5 |
38 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Moved to a new world. |