Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Arthur Treadway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
Arthur Treadway is rewarded for Arthur Treadway's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Arthur Treadway's business expands, Arthur Treadway's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Courier). |
6 |
40 |
Spend several years jumping from world to world in Arthur Treadway's scout ship. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |