Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Asa Simpson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Asa Simpson fail to help. Gain an Enemy. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
When dealing with an alien race, Asa Simpson botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Asa Simpson have no idea what happened to Asa Simpson – they found Asa Simpson's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Spend several years jumping from world to world in Asa Simpson's scout ship. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
A revolution, attack or other unusual event throws Asa Simpson's life into chaos, forcing Asa Simpson to leave the planet. |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Attempt at commissioned failed. |
6 |
37 |
Voluntarily left Star Marine |
6 |
37 |
Became a Entertainer (Artist). |
6 |
40 |
Invited to take part in a controversial event or exhibition that injures Asa Simpson's social standing. |