Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Merchant (Free Trader). |
2 |
25 |
Embroiled in legal trouble. |
3 |
28 |
Voluntarily left Free Trader |
3 |
28 |
Became a Scout (Explorer). |
3 |
32 |
Ase A- inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
32 |
Failed to qualify for Free Trader (Merchant). |
4 |
32 |
Submitted to the draft. |
4 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Commanding officer takes an interest in Ase A-'s career. |
4 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
36 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Vessel participates in a diplomatic mission. |
5 |
38 |
Gain a contact. |
5 |
40 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
40 |
Retired at age 40. |