Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Rogue (Thief). |
2 |
22 |
Backstab a fellow rogue for personal gain. |
2 |
23 |
Promoted to Rogue (Thief) rank 1. |
3 |
23 |
Continued as Rogue (Thief). |
3 |
26 |
Avery Graham spend months in the dangerous criminal underworld. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
30 |
A police detective or rival criminal forces Avery Graham to flee and vows to hunt Avery Graham down. Gain an Enemy. |
5 |
30 |
Failed to qualify for Physician (Scholar). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Gain Enemy if Avery Graham don't already have one. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
35 |
Attempted a risky adventure and was injured. |
6 |
35 |
Nearly killed. Owe 45,000 for medical bills. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Scout (Courier). |
7 |
42 |
Avery Graham's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired at age 42. |