Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Axel White's business expands, Axel White's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Axel White's business expands, Axel White's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A sudden war destroys Axel White's trade routes and contacts, forcing Axel White to flee that region of space. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Failed to qualify for Army Support (Army). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Axel White's Contacts or Allies betrays Axel White, ending Axel White's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Law Enforcement (Agent). |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Find valuable salvage. |