Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Bailey Nevil discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Bailey Nevil's ship is damaged, and Bailey Nevil have to hitch-hike Bailey Nevil's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
32 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Bailey Nevil's Contacts or Allies betrays Bailey Nevil, ending Bailey Nevil's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |