Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
24 |
Barton McRae learn something Barton McRae should not have – a corporate secret, a political scandal – which Barton McRae can profit from illegally. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
28 |
Nearly killed. Owe 8,750 for medical bills. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Voluntarily left Corporate |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Opponents of Barton McRae's belief system ambush Barton McRae. |
4 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Switched to Citizen (Colonist). |
5 |
31 |
Advanced training in a specialist field. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
36 |
Barton McRae learn something Barton McRae should not have – a corporate secret, a political scandal – which Barton McRae can profit from illegally. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
41 |
Barton McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |