Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Failed to qualify for Surveyor (Scout). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Offered job by a patron. Now owe him a favor. |
2 |
25 |
Forced to muster out. |
3 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
27 |
A mission goes wrong and Benedict Hunter is stranded behind enemy lines. Ejected from the service. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Returned to Drifter (Barbarian). |
4 |
28 |
Benedict Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
30 |
Benedict Hunter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
32 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
32 |
Continued as Believer (Mainstream Believer). |
6 |
34 |
Benedict Hunter come into conflict with a splinter group Benedict Hunter's own religion which maintains Benedict Hunter's version is the wrong one. Gain 1 Rivals. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
37 |
Benedict Hunter secretly provide religious rites for a dying leader or noble, although they do not share Benedict Hunter's faith. Gain an Ally in the family and a Rival who disagrees with Benedict Hunter's choice. |