Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
1 |
21 |
Foiled an attempted crime onboard Benjiman Barbary's ship or in Benjiman Barbary's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
1 |
22 |
Promoted to Soulhunter (Soulhunter Flight) rank 1 with the new title Third Claw. |
2 |
22 |
Continued as Soulhunter (Soulhunter Flight). |
2 |
25 |
Benjiman Barbary's vessel participates in a notable engagement. |
3 |
26 |
Continued as Soulhunter (Soulhunter Flight). |
3 |
27 |
Commanding officer takes an interest in Benjiman Barbary's career. |
4 |
30 |
Voluntarily left Soulhunter Flight |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Make an unexpected connection outside Benjiman Barbary's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Benjiman Barbary is living the high life for a few years. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Offered job by a patron. Now owe him a favor. |