Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Benny Head do not know what happened to Benny Head. There is a gap in Benny Head's memory. |
2 |
19 |
Became a Scholar (Physician). |
2 |
23 |
Refused to perform research that goes against Benny Head's conscience. |
3 |
23 |
Continued as Scholar (Physician). |
3 |
26 |
Win a prestigious prize for Benny Head's work. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Scarred. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
34 |
Benny Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Merchant (Merchant Marine). |
6 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
A sudden war destroys Benny Head's trade routes and contacts, forcing Benny Head to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |