Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
26 |
Benton Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Rogue (Thief). |
3 |
27 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
30 |
Benton Moore discover a world, item or information of worth to the Imperium. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
33 |
Benton Moore survey an alien world. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
37 |
Psychologically damaged by Benton Moore's time in the scouts. |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
41 |
Benton Moore do not know what happened to Benton Moore. There is a gap in Benton Moore's memory. |