Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A crime lord considers Bertram Winn his protégé. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Bertram Winn spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Scout (Courier). |
5 |
31 |
Psychologically damaged by Bertram Winn's time in the scouts. |
6 |
31 |
Returned to Drifter (Wanderer). |
6 |
34 |
Bertram Winn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Became a Citizen (Worker). |
7 |
36 |
Bertram Winn learn something Bertram Winn should not have – a corporate secret, a political scandal – which Bertram Winn can profit from illegally. |
8 |
38 |
Continued as Citizen (Worker). |
8 |
39 |
Bertram Winn is rewarded for Bertram Winn's diligence or cunning. |
8 |
42 |
Promoted to Citizen (Worker) rank 1. |
9 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
42 |
Retired at age 42. |