Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
27 |
Uncover a major conspiracy against Bill Henry's employers. |
3 |
27 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Established a network of contacts. Gain 2 contacts. |
5 |
31 |
Voluntarily left Corporate Agent |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
34 |
Bill Henry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Courier (Scout). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Bill Henry went above and beyond the call of duty. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |