Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Find an Alien Artifact. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Blair Maynard's scout ship is one of the first on the scene to rescue the survivors of a disaster but Blair Maynard fail to help. Gain an Enemy. |
3 |
28 |
Blair Maynard's ship is damaged, and Blair Maynard have to hitch-hike Blair Maynard's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Failed to qualify for Infantry (Army). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A series of bad deals and decisions force Blair Maynard into bankruptcy. Blair Maynard salvages what Blair Maynard can. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |