Crewman Blair Miller  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 42 M 9 (1) 9 (1) 8 (0) 4 (-1) 10 (1) 11 (1)10 (1)9984AB
Conscientious, Inherited success
 
Skills
Carouse 1
Clairvoyance 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Flyer 0
Investigate 0
Medic 0
Science (Life Sciences/Psionicology) 0
Telepathy 1
Teleportation 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 01
Entertainer Performer 01
Merchant Merchant Marine Crewman03
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Louie Mccoy Rival 1 2 1 2 Swanfeh (F/50)
Ray Walla Ally 3 0 3 2 Swanfeh (M/78)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Join a social movement.
1 22 Graduated. Gain an rival who is upset that Blair Miller left the community.
2 22 Became a Scholar (Field Researcher).
2 25 Blair Miller's work is sabotaged by unknown parties. Blair Miller may salvage what Blair Miller can and give up.
3 25 Became a Entertainer (Performer).
3 29 Severely injured. Fully recovered. Owe 1,250 for medical bills.
4 29 Failed to qualify for Field Researcher (Scholar).
4 29 Submitted to the draft.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 A good deal ensures Blair Miller is living the high life for a few years.
5 33 Continued as Merchant (Merchant Marine).
5 37 Embroiled in legal trouble.
6 37 Continued as Merchant (Merchant Marine).
6 41 Befriend a useful ally in one sphere. Gain an Ally.
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