Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Boyd McNab's Contacts or Allies betrays Boyd McNab, ending Boyd McNab's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
24 |
Boyd McNab's work is sabotaged by unknown parties. Boyd McNab may salvage what Boyd McNab can and give up. |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
27 |
A notable academic consults with Boyd McNab about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
28 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
28 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
Boyd McNab retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
35 |
Contact with Government. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Voluntarily left Wanderer |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A good deal ensures Boyd McNab is living the high life for a few years. |