Crewman Boyd McNab  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 42 M 8 (0) 7 (0) 7 (0) 9 (1) 9 (1) 4 (-1)877994
Self-absorbed, Expedient
 
Skills
Astrogation 0
Drive 0
Flyer 0
Gun Combat 0
Language 0
Mechanic 0
Medic 0
Pilot 0
Profession (Hostile Environment/Underwater) 1
Recon 1
Science (Social Sciences/Belief) 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Scholar Field Researcher 01
Believer Mainstream Believer Initiate12
Drifter Wanderer 11
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Scavenger).
1 21 Betrayed by a friend. One of Boyd McNab's Contacts or Allies betrays Boyd McNab, ending Boyd McNab's career. That Contact or Ally becomes a Rival or Enemy.
2 21 Became a Scholar (Field Researcher).
2 24 Boyd McNab's work is sabotaged by unknown parties. Boyd McNab may salvage what Boyd McNab can and give up.
3 24 Became a Believer (Mainstream Believer) with the new title Lay Person.
3 27 A notable academic consults with Boyd McNab about a publication or documentary he is working on. Gain a Contact in academia.
3 28 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
4 28 Continued as Believer (Mainstream Believer).
4 29 Boyd McNab retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 32 Forced to muster out.
5 32 Switched to Drifter (Wanderer).
5 35 Contact with Government.
5 36 Promoted to Drifter (Wanderer) rank 1.
6 36 Voluntarily left Wanderer
6 36 Failed to qualify for Scientist (Scholar).
6 36 Submitted to the draft.
6 36 Became a Merchant (Merchant Marine) with the new title Crewman.
6 37 A good deal ensures Boyd McNab is living the high life for a few years.
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