Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Amnesia. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Attacked by enemies that Bradley Nevil easily defeat. |
2 |
23 |
Gain Enemy if Bradley Nevil don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Bradley Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Scout (Courier). |
4 |
31 |
Bradley Nevil have no idea what happened to Bradley Nevil – they found Bradley Nevil's ship drifting on the fringes of friendly space. |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Drafted into Flight |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Became a Navy (Flight) with the new title Crewman. |
6 |
37 |
During a battle, defeat or victory depends on Bradley Nevil's actions. Bradley Nevil actions lead to an honorabe discharge. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Switched to Scout (Explorer) with previous rank. |
7 |
41 |
Bradley Nevil's ship is damaged, and Bradley Nevil have to hitch-hike Bradley Nevil's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 1 Contacts. Gain 1 Enemies. |